CV
Personal Bio
Aneurin Warburton (Nye)
I am the Associate Chair of Interactive Design and Game Development at (SCAD) the Savannah College of Art and Design. At SCAD, I research and teach Animation for Games, a class that focuses on the development of real time characters, game mechanics, and AI. I also teach a variety of classes in game development and with SCAD’s innovation program. In addition to teaching, as associate chair, I am responsible for the strategy and development of SCAD Games Studio, where I facilitate the workflow and deployment of student games.
Prior to my work at SCAD, my career spanned animated television, national commercials, independent game development, and 30+ feature films including Monster House, Battleship, Avengers, Men in Black III, and Oblivion. Working with startups, I developed projects with Disney Imagineering, Pearson Education, Comedy Central, Sony Television Games, and medical professionals from USC and Cedars-Sinai. I currently consult on animation, content strategy, game development and real time projects with Box Rocket Studio. I also draw comics, play with machine learning, and develop real time/game prototypes.
Education
- BFA Fine Arts, University of Pennsylvania, 1997
- MFA Computer Art, Academy of Art University, 2004
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Professional Experience
- Associate Chair, Interactive Design and Game Development, Savannah College of Art and Design, 2020 – present
- Educational Strategist and Assistant Manager for SCAD’s ITGM BA, BFA, MA and MFA Interactive Design and Game Development Programs
- Educational Strategist and Assistant Manager for SCAD’s ITGM BA, BFA, MA and MFA Interactive Design and Game Development Programs
- Computer Graphics Consultant, Box Rocket Studio, 2019 - present
- Animation, Content Strategy, Game Development, Real Time Systems and Workflows.
- Animation, Content Strategy, Game Development, Real Time Systems and Workflows.
Teaching and Lectures
- Savannah College of Art and Design, Interactive Design and Game Development, Savannah, GA, 2020 - current
- ITGM 310: Animation for Games, SCAD / ITGM, School of Digital Media, Spring 2021
- ITGM 310: Animation for Games, SCAD / ITGM, School of Digital Media, Winter 2021
- ITGM 310: Animation for Games, SCAD / ITGM, School of Digital Media, Fall 2020
- ITGM 266: Core Tech for Games, SCAD / ITGM, School of Digital Media, Winter 2021
- ITGM 236: Core Art for Games, SCAD / ITGM, School of Digital Media, Fall 2020
- ITGM 310: Animation for Games, SCAD / ITGM, School of Digital Media, Spring 2021
- Other Teaching
- The Art Institute of Santa Monica, Santa Monica, CA, 2012 – 2014
- Previsualization/Animation with Maya, and Game Design
- Previsualization/Animation with Maya, and Game Design
- School of Visual Arts, New York, NY, 1999 – 2000
- 3d Modeling and Animation with Maya, Animation and Interactive Design with Flash
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- 3d Modeling and Animation with Maya, Animation and Interactive Design with Flash
- The Art Institute of Santa Monica, Santa Monica, CA, 2012 – 2014
Workshops and Lectures
- Introduction to Machine Learning for Artists, SCAD / SCAD-Extra Workshop, Virtual, Spring 2021
* Accessible Model Training for Artists with Convolutional Neural Networks and Generative Adversarial Networks. - Entrepreneurship and IoT, Boston University, MA
- Animation and Emergent Technology, Academy of Art University, San Francisco, CA
- Animation and Emergent Technology, Cogswell college, Palo Alto, CA
Animation Direction and Development
- Aatma Studio Rebrand / Relaunch, Aatma Studio, San Francisco, CA, 2018
- Mitsubishi iJet Sword Paper, Animus Studios, Providence, RI, 2014
- Get Wild – Short Film, Wildlife.LA, Los Angeles, CA, 2013
- MadHouse – Short Series, Fox Inkubation Development, Los Angeles, CA, 2010
- Benny: Escaped Convict, Atom.com / Comedy Central, Los Angeles, CA, 2008
- Magnetism – Thesis Film, Academy of Art University, San Francisco, CA, 2008
- Jerry and the Box of Cereal, NyeWarburton.com, Seattle, WA, 1999
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Game Design, Direction and Development
- Live Stream Game Show Prototype, Sony Television Games, Los Angeles, CA, 2017
- Way of the Bow / PulseCat, Bloopco Inc., Los Angeles, CA, 2016
- Playwell Prototype – HTML5, Playwell, Los Angeles, CA, 2015
- Stanley Kickback – HTML5, NyeWarburton.com, Los Angeles, CA, 2015
- Flyer Prototype – Unreal Engine, LimbX LLC., Los Angeles, CA, 2014
- Word Eater – iOS, Fabric Interactive, Los Angeles, CA, 2013
- Commander Cluck – iOS Game, NyeWarburton.com/Rao Productions, Los Angeles, CA, 2012
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Professional Computer Graphics and Animation Activity
- Senior Previsualization Artist, Star Trek Discovery, CBS Pixomondo, Los Angeles, CA, 2018
- Lead Previsualization Artist, Future Future Pixomondo, Los Angeles, CA, 2018
- Previsualization/Layout Supervisor, Skyhunter Pixomondo, Los Angeles, CA, 2017
- Animator, Nagano, Microsoft Digital Domain, Los Angeles, CA, 2014, 2017
- Senior Previsualization Artist, Oblivion, Universtal Pictures The Third Floor Inc., Los Angeles, CA, 2014
- Senior Previsualization Artist, X-Men: Days of Future Past, Fox Features The Third Floor Inc., Los Angeles, CA, 2014
- Senior Previsualization Artist, Godzilla, Legendary/Warner Brothers The Third Floor Inc., Los Angeles, CA, 2014
- Previsualization Artist, Mad Max Game Launch Trailer Digital Domain Commercials, Los Angeles, CA, 2013
- Animator/Previsualization Artist, Malificent, Disney Digital Domain, Los Angeles, CA, 2013
- Senior Previsualization Artist, 300: Rise of an Empire, Warner Brothers The Third Floor Inc., Los Angeles, CA, 2013
- Post-Visualization Artist, Robosabient: Rebooted, Marvel The Third Floor Inc., Los Angeles, CA, 2013
- Senior Previsualization Artist, Jack the Giant Slayer, Legendary / Warner Brothers The Third Floor Inc., Los Angeles, CA, 2013
- Previsualization Artist, NBA2K13, 2K Games Digital Domain Commercials, Los Angeles, CA, 2012
- Senior Previsualization Artist, Oz the Great and Powerful, Disney The Third Floor Inc., Los Angeles, CA, 2012
- Senior Previsualization Artist, Men in Black III, Sony Pictures The Third Floor Inc., Queens, NY, 2012
- Senior Previsualization Artist, The Avengers, Marvel The Third Floor Inc., Los Angeles, CA, 2011
- Senior Previsualization Artist, Battleship, Universal / Hasbro The Third Floor Inc., Los Angeles, CA, 2011
- Senior Previsualization Artist, Lost Planet 2, Capcom The Third Floor Inc., Los Angeles, CA, 2010
- Senior Previsualization Artist, Thor, Marvel The Third Floor Inc., Los Angeles, CA, 2010
- Senior Previsualization Artist, Cats & Dogs 2: The Revenge of Kitty Galore, Universal Studios Proof Inc., Los Angeles, CA
- Senior Previsualization Artist, The Losers, Warner Brothers Proof Inc., Los Angeles, CA, 2010, 2010
- Senior Previsualization Artist, The Tooth Fairy, Fox Features Fox Cinedev, Los Angeles, CA, 2009
- Senior Previsualization Artist, X-Men Origins: Wolverine, Fox Features Fox Cinedev, Los Angeles, CA, 2007 – 2008
- Animator, Empire Earth III, Sierra Blur Studio, Los Angeles, CA, 2007
- Animator, Dumbo – Disney Consumer Products Blur Studio, Los Angeles, CA, 2007
- Animator, Niagara’s Furry, Niagara Falls Tourism Blur Studio, Los Angeles, CA, 2007
- Animator, Monster’s Inc. Laugh Floor, Disney Imagineering 3D Site, Topanga, CA, 2006
- Animator, Monster House, Columbia Pictures Sony Imageworks, Los Angeles, CA, 2005 – 2006
- Animator, Untitled James Bond Video Game Electronic Arts, Redwood Shores, CA, 2004
- Animator, The Lord of the Rings: The Third Age Electronic Arts, Redwood Shores, CA, 2004
- Animator, Urbz, Sims in the City Electronic Arts, Redwood Shores, CA, 2004
- Artist / Compositor, Celebrity Death Match MTV Animation, New York, NY, 2000 – 2001
- After Effects Animator, MTV Animation Development MTV Animation, New York, NY, 2000
- Effects Artist, The Code – Independent Feature New York, NY, 2000
- Motion Graphics Artist, WNAC Fox Providence Television Providence, RI, 1998 – 1999
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Comic Writing and Development
- Nyetoon, Comic Blog Los Angeles, CA, 2008 – 2020
- The Sanity Index, Comic Blog Los Angeles, CA, 2011
- The Interndimensional Adventures of Floyd and Norm, Comic Series Los Angeles, CA, 2012
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Awards
- Magnetism, 1st Place Animation, Spring Show Academy of Art University, 2004
- Magnetism, Best of Show, KidsEye Festival Providence, RI, 2004
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Coursework
- Fine Arts / Photography / History Temple University, Rome, Italy, 1995
- Richard Williams Animation Master Class Viborg, Denmark, 2003
- CGI / Maya Training Mesmer Animation Labs, Seattle, WA, 1998
- Screen Writing University of California, Los Angeles, CA, 2006
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Other Activity
- Improvisational Comedian, Polywumpus Philadelphia, PA, 1997 – 1998
- Improvisational Comedian, Without a Net University of Pennsylvania, , Philadelphia, PA, 1995 – 1997
- Cartoonist, 34th Street Magazine, University of Pennsylvania, Philadelphia, PA, 1996