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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
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Nye Warburton is an animator and creative technologist.
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Upon recommendation, I added Jack Weatherford’s “Ghenghis Kahn and the Making of the Modern World” to my summer reading list.
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Imagine the hundreds of people that a computer graphics animated feature requires. Now imagine that same labor done with a handful of artists.
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This is the first part of a three part series about a pair of office workers who are hurtled through time and space.
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This is the second part of a three part series about a pair of office workers who are hurtled through time and space.
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This is the third part of a three part series about a pair of office workers who are hurtled through time and space.
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I tried to mess with comic structures with more of an absurdist approach.
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I was a bit lost as to the character stucture of the comics, so I used these random guys with ties for a while.
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I went through a short exploration of “gag” style comics.
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A selection of comics about my girlfriend… who eventually became my wife.
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The first series of comics of Nyetoon that I published.
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For some reason I began putting a talking bear into my personal comics.
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I was a bit lost as to the character stucture of the comics, so I used these random guys with ties for a while.
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The Types of Turkey
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I played with the idea of death a bit.
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Comically Serious
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How to Deal with Anxiety
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Great Animators do Nyetoon
Great Directors do Nyetoon
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Driving
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Failure
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Fatherhood Analytics
A Day at the Beach
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Getting Married and other things…
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Marketing and Lawyers
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Set Data free…
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Nyetoon on Paper
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Taking Breaks and Meh
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A comic about my youngest son.
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Fun and Games with Neural Networks, GANs and other AI.
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Games and prototypes.
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Virtual Sequence Development for Film, Games and Commercials.
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Animation development for television and Internet Series.
Published in Journal 1, 2009
This paper is about the number 1. The number 2 is left for future work.
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1). http://academicpages.github.io/files/paper1.pdf
Published in Journal 1, 2010
This paper is about the number 2. The number 3 is left for future work.
Recommended citation: Your Name, You. (2010). "Paper Title Number 2." Journal 1. 1(2). http://academicpages.github.io/files/paper2.pdf
Published in Journal 1, 2015
This paper is about the number 3. The number 4 is left for future work.
Recommended citation: Your Name, You. (2015). "Paper Title Number 3." Journal 1. 1(3). http://academicpages.github.io/files/paper3.pdf
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This was my final presentation from Derek Shultz Runway Deep Dive Class. I took it in the summer of 2020. I highly recommend Derek’s class and youtube channel for information about machine learning image making.
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A presentation on machine learning for artists focusing on accessibility, convolutional neural networks and generative adversarial networks. This was presented online to a group of about 60 students.
Studio, Savannah College of Art and Design, Interactive Design and Game Development, 2020
This is a core curriculum course on the real time art workflows for the Unreal Engine.
Studio, Savannah College of Art and Design, Interactive Design and Game Development, 2021
This is a core curriculum course on the structure of game engines and blueprinting for the Unreal Engine.
Undergraduate course, Savannah College of Art and Design, SCADPro, 2021
A mobile game design class partnership with SCADPro and Delta Airlines TechOps.
Studio, Savannah College of Art and Design, Interactive Design and Game Development, 2021
This is a course designed to teach the process of building animation systems for game and real time characters.