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Pages

Posts

The Democratization of Animation Production

1 minute read

Published:

Imagine the hundreds of people that a computer graphics animated feature requires. Now imagine that same labor done with a handful of artists.

comics

Floyd & Norm: Part 01

Published:

This is the first part of a three part series about a pair of office workers who are hurtled through time and space.

Floyd & Norm: Part 02

Published:

This is the second part of a three part series about a pair of office workers who are hurtled through time and space.

Floyd & Norm: Part 03

Published:

This is the third part of a three part series about a pair of office workers who are hurtled through time and space.

Nyetoon: Lisa Comics

Published:

A selection of comics about my girlfriend… who eventually became my wife.

Recession Bear: Part 01

Published:

For some reason I began putting a talking bear into my personal comics.

Misc Comics: SEO Guy

Published:

I was a bit lost as to the character stucture of the comics, so I used these random guys with ties for a while.

portfolio

Previsualization

Published:

Virtual Sequence Development for Film, Games and Commercials.

publications

talks

Runway Deep Dive: Class Presentation

Published:

This was my final presentation from Derek Shultz Runway Deep Dive Class. I took it in the summer of 2020. I highly recommend Derek’s class and youtube channel for information about machine learning image making.

Introduction to Machine Learning for Artists

Published:

A presentation on machine learning for artists focusing on accessibility, convolutional neural networks and generative adversarial networks. This was presented online to a group of about 60 students.

teaching

ITGM 266: Core Art

Studio, Savannah College of Art and Design, Interactive Design and Game Development, 2020

This is a core curriculum course on the real time art workflows for the Unreal Engine.

ITGM 236: Core Tech

Studio, Savannah College of Art and Design, Interactive Design and Game Development, 2021

This is a core curriculum course on the structure of game engines and blueprinting for the Unreal Engine.

SCAD Pro - Delta TechOps Game Design

Undergraduate course, Savannah College of Art and Design, SCADPro, 2021

A mobile game design class partnership with SCADPro and Delta Airlines TechOps.

ITGM 310: Animation for Games

Studio, Savannah College of Art and Design, Interactive Design and Game Development, 2021

This is a course designed to teach the process of building animation systems for game and real time characters.